GamePro railed against the plain, boring level designs, lack of personality in the X-Men clones, uninspired weapons, and the fact that the X-Men themselves are only playable in multiplayer mode. Cirulis concurred: "there just isn't enough here to justify calling this a 'superhero game'." He elaborated that while the X-Men are given strong, interesting interpretations in the Quake engine, the player character is dull and the overall game lacks the feel of an X-Men license. Geoff Stratton of Computer Games Strategy Plus called it "an uneven product whose generally unoriginal gameplay isn't consistent with its superhero mythmaking or humorously overwrought comic-book repartee." In Computer Gaming World, Martin E. X-Men: The Ravages of Apocalypse was met with overwhelmingly negative reviews.
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